View Full Version : ambient oneshot sounds in random order
BdJ
21st Aug 2000, 06:02 AM
In StalwartXL at the place with a garage with a car where you can not come there are sounds played of sirenes traffic sometimes. Some specialevents are placed to play the sounds but when I place specialevents in my level and just choose which sound to play it doesn't work. What are all steps needed to make it work?
8-4-7-2
21st Aug 2000, 08:02 AM
2 ways:
1.) The easiest: Use a DynamicAmbientSound! You can give it various sounds to play and give each sound a probabilty to play!
2.) As you said that he used SpecialEvents it could be that he used a StochasticTrigger. That's the sme like the DynamicAmbientSound, but it works with events intstead of sounds.
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