PDA

View Full Version : Improting Meshes


Noah
20th Aug 2000, 08:51 PM
How do you import meshes from:


A) 3DSMax or Lightwave?

B) Another Unreal based program such as Dues Ex?

If you know either answer, or where I can find it please respond :)

Thanks,
Noah

Ingenue
21st Aug 2000, 01:02 PM
There is a 3dsMax exporter available. Most of the Unreal Editing sites have it. FilePlanet's probably got it too.

There's an exporter for Lightwave, but I don't think it's public.

For any 3d program you can use the following trick (it'a a pain in the ass, but it will work with any 3d program). You will, however, lose your texture placements and have to do them in QME.

You will need:

A 3d modeling program
QME (Quake Model Editor)
Crusher (Quake to Unreal translation program)

Make your mesh, animated or not.

Export it as a .dxf file. If you have an animated mesh, export every frame you want to use as a separate .dxf file.

Import all of these .dxf files into QME.

Apply your textures.

Save your file out of QME as a Quake2 model.

Use Crusher to translate your model to an Unreal model.

-I