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View Full Version : UNrealed in general and some help


Agent_Nord
17th Aug 2000, 09:47 PM
Okay im at the point now where im just about ready to give up mapping altogether. I am gonna smash my monitor unles this ****ing thing fixes itself. Heres the problem i create a wall subtract an area from it using the currecnt brush create a glass sheet , then a invisible collision hull around it but not taouching it intersect them into a brush add it as a mover in the subtracted hole. yet when i run it my bullets stop on the window and i walk through it wtf.i messed with the collision stuff so players cant walk through but it odnt work dammit it it worked before helpppp

Phragmites
18th Aug 2000, 05:30 AM
if youre making a window that doesnt break, why add it as a mover? you could try this instead: create your window hole, choose a glass texture, make the red brush 4 units thick and larger in height and width than your hole, deintersect it and add special->transparent window.

8-4-7-2
18th Aug 2000, 08:19 AM
Agent_Nord: Look at your last glass post nearly at the bottom of the page. I made a reply there:

Don't place the collision hull AROUND the window. Everything os explained there.

And only make it mover if it's supposed to break!