i've started to add eye candy to the rooms in my level, and when i added a tv monitor thing to one room, room 1, a HOM appeared in a different room, call it room 2, a little ways away AND in a different zone. hmmm...
working on a hunch, i added a simple (and poorly done - it was nearly 2 am) table to the room with the HOM (room 2). the damn thing then migrated to room 1, screwing up about a quarter of the floor space.
so, i duplicated the cheap and nasty table and shoved it into room 1 to exorcise the HOM demon once and for all. this time it worked.
can anyone offer an explaination of how HOM errors are created (from the engine's perspecitve) and why simply adding a small bit of geometry in one place can create or cure a HOM in another, apparently unrelated, place?
- P
working on a hunch, i added a simple (and poorly done - it was nearly 2 am) table to the room with the HOM (room 2). the damn thing then migrated to room 1, screwing up about a quarter of the floor space.
so, i duplicated the cheap and nasty table and shoved it into room 1 to exorcise the HOM demon once and for all. this time it worked.
can anyone offer an explaination of how HOM errors are created (from the engine's perspecitve) and why simply adding a small bit of geometry in one place can create or cure a HOM in another, apparently unrelated, place?
- P