View Full Version : Regarding PlayerStart class in Unreal 1
Thetargos
29th Dec 1999, 04:53 PM
Ok, now I came to bother you with an urgent question. Last night I finished my level (at last!), rebuilt it and saved it. As I finished it very late, I did not had time to playtest it, and today, when I wanted to run it, bum! a critical error poped up!! it said that the Autoplay.PlayerStart had too many iterations (1000000), I did nothing to the playstart, and now I cannot delete it!!! how do I fix this? I want to play my levell!!! Please help me on this, I'm deperate!!! (if you would want me to send you the level, just e-mail me, the level is 300 Kbs, not zipped, zipped it is much less) I'm desperate!!!
Thetargos
29th Dec 1999, 05:12 PM
This is the error that apears:
SingllePlayerAutopaly.SinglePlayer0(FunctionEngine.GameInfo:0133) RunawayLoop detected (over 1000000) iterations
History
FFrame::Serialize <-UObject:ProcessEvent <- (SinglePlayerAutoplay.SinglePlayer0, FunctionEngine.GameInfo.Login) <- ULevel::SpawnPlayerActor <- UGameEngine::init <- initEngine.
I hope this info serves to help me solve my problem. Thanks.
Thetargos.
purice
29th Dec 1999, 08:28 PM
ack, infinite loop. i'll see what i can find out. if you can't delete it, this probably won't work either; but try adding another playerstart point, highlight it, rightclick->select all playerstarts and delete. then add a new one and rebuild.
Thetargos
30th Dec 1999, 01:42 AM
Thanks for your reply, although I already tried it out, and with no luck. What bothers me the most is that I did NOTHING to the PlayerStart, and starting all over again?? NO THANKS!!! It took me almost a month to finish it!! Ahhrrjj there should be something I could do to be able to play my damn level! (may be editing some scripts or something).
I also tried to open the level in the Return to Na-Pali UED, no luck in deleting the PS, tho. Also tried UTED, again no luck... There should be something I could do!!! There's gotta!!!*
*I am *that* desperate!!
Wanderer
30th Dec 1999, 12:01 PM
Give this a shot. Export the level (File=>Export Level). Then Import it back (File=>Import Level) as a new level. Rebuild it and see if you can delete it then.
If a no go then select all of the PlayerStarts. Select a new Class and click on the "Replace selected non-brush actors" and see if you can delete them then.
If still a no go then go into the Properties=>Advanced=>bNoDelete=True then change it back to False and give it another shot.
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