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View Full Version : Anyone interested in making levels for my clan?


Wolf Blackstar
29th Dec 1999, 03:32 AM
I am attempting to start a new clan called the Mercenaries of Na Pali. {MERCS}

I've developed some clan skins and I feel confident about skinning, but I have discovered no matter how hard I try, I truly suck at creating maps.

I was just wondering if there was anyone out there who consider themselves pretty good at doing this and has plenty of free time on their hands.

My favorite map styles are the Nali city-style structures and outposts. This would go well with our NaPali mercenaries theme. My favorite level in Unreal was SkyTown. I was completely engrossed in admiring the detail and wonderful design in the level. I would love to see a DeathMatch conversion of this for UT. Some CTF and DOM maps set in this style would blow me away.

Just a friendly open request. If this is too much to ask, I understand. If you know what I'm talking about and enjoy this yourself, contact me at:

wolf_blackstar@hotmail.com


P.S Anybody remember the opening sequence from Return to NaPali? I would love to see some DM action in and on that spaceship.

------------------
-Wolf Blackstar

"A chainsaw! find some meat!"

Wolf Blackstar
29th Dec 1999, 03:34 AM
Oh yeah, and if you want to talk more about this, please reply to my post. /~unreal/ubb/html/smile.gif

http://www.planetunreal.com/images/bullet2.gif
-Wolf Blackstar

"A chainsaw! find some meat!"

purice
29th Dec 1999, 11:07 PM
make a deathmatch version of skytown for ut.
open the old map in unrealed and add a few playerstarts, a bot nav network and some good ut pickups and you're in business.

Wanderer
30th Dec 1999, 11:57 AM
The Skytown is already pathnoded. Just need weapons in better places and more start spots. Not to mention making all of the Mover's accessible directly.