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View Full Version : Serious problems with UnrealEd all of a sudden


Shagnasty
29th Dec 1999, 07:44 AM
Doubt if anyone can help me, but on the off chance...

I've been working on a Map (duh). Everything was coming along nice and dandy, when all of a sudden the Editor crashed. Nothing new, I thought. Rebooted, relaunched UnrealEd, loaded my map. Crash :-(
Hmm..Deinstalled UnrealEd and UT, cleaned the registry, rebooted (cold start), reinstalled both, loaded my Map: Crash :-(
Now, all I did between the last "playable" version of my Map and this bloody crashing was subtract a small rectangular space from the world. Nothing fancy. Now, I can't even stay in the Editor long enough to try and back-track.
The error message is "Critical Error - Failed to spawn player actor"
I hadn't fiddled around with the spawn point or anything. Any ideas? I don't want to lose everything in that map - it was looking pretty cool :-(

My system specs. (all latest drivers).
Celi 466@525 (well cooled)
128 PC100 SDRAM
Voodoo 3000 AGP @180 MHz (well cooled)
Big IBM HD
SB Live Value

Apart from a few intermittent crashes, it was running quite well up to just now...

purice
29th Dec 1999, 12:26 PM
thats a dilly of a pickle. did you try deleting all of the player start points and putting in (a) new one(s)?

Wanderer
29th Dec 1999, 01:07 PM
Hope you've been play testing through the editor. Not something I recommend personally but it makes a backup copy everytime you do it. In this case look for an autoplay.unr file and open it. Hopefully it'll work.

This sounds like a good time for a from me.

Shagnasty
29th Dec 1999, 02:02 PM
Wanderer! Yes, I have been, and yes, it did! Yeeehaaaww. Back in business /~unreal/ubb/html/smile.gif Just renamed it , loaded it up and could work on it again.
Thnxs guys. (gonna have to start making backups with different names - or numbered consecutively. Didn't know about that autoplay.unr - good stuff Wanderer)

Wanderer
30th Dec 1999, 11:42 AM
I made a post on how to enable Autosaving in UED. It's based on Unreal but if it's irrelevant to UT I'll add to the post on how to turn it on and update my copy of the info on it.