View Full Version : Startpositions on Assault maps
Black
27th Dec 1999, 01:18 PM
This is a really stupid question, but I dont get it myselve: I createt a Assault Map, then I placed a few starting positions for each of the two teams, but if I play the map, I respawn at all of the respawn points instead of the start positions of my team. How do I get this working?
NarkyBark
27th Dec 1999, 04:25 PM
Hopefully I remember this correctly...
In the Playerstart options, there's a team designation, set it to 0 for defense, 1 for offense...
(if it's not there, it's in NavigationPoint)
Sorry, going from memory here /~unreal/ubb/html/smile.gif
Black
28th Dec 1999, 09:02 AM
That's exactly what I did, but it does'nt work! The players are respawning at all the starting positions, no matter if the position is set on 0 or 1!
NarkyBark
28th Dec 1999, 06:13 PM
Did you define paths after placing them?
Cranman
28th Dec 1999, 07:53 PM
I'm running into the same problem with my CTF map. Even though I have specified team "0" and team "1" for the player start properties, I still spawn at all the different spawn points.
Mute
28th Dec 1999, 08:15 PM
Are your playerstarts within view of each other? If I recall correctly the game engine will try to have someone respawn where other people can't see them, which may lend them to respawning in the wrong position if no 'free' player starts of the correct team are available. and if they all are in view of opponents then it will respawn people where they can be seen.
Then again, I may be totally lying to you... i noticed this problem myself but removing the spawn points from view of the opposing team seemed to fix it. nothing but annecdotal(sp?) evidence.
Black
29th Dec 1999, 05:56 AM
Hmm... Maybe the engine works so... But why should the engine let me respawn at a wrong playerstart, even if I'm playing alone? Anyway, the different playerstarts can't "see" each other, they're only in the same Sektor (remember the Sunspire of Unreal? Imagine that one team respawns at the building on the top of the tower, the other team respawns behind the door you came through in Unreal).
NarkyBark: Yes, I redefined paths.
Wanderer
29th Dec 1999, 01:05 PM
Make sure of the following.
Playerstart Properties=>Playerstart
bSinglePlayerStart=False
bCoopStart=False
For AS games remember that offense is 1 and defense is 0.
CTF is Blue 0, Red 1.
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