View Full Version : UT's Cache Directory

1st Aug 2000, 11:02 PM
Back with another question. :)

I recently learned (here :)) that files downloaded while playing are not placed into UT's cache directory rather than permanent storage.

It seems easy enough to make maps permanent additions; just move them to the maps directory. But what about other file types -- .uax, .u, etc.? Can I just move them to the proper directories, or must I make a corresponding "ServerPackages" entry in UnrealTournament.ini?

1st Aug 2000, 11:19 PM
You only need to make a server package entry if you want others to dl those files when they join a server hosted by you.