I added pathnodes and defined the paths in my level butwhen I test the level in spectator mode with one bot, the bot just seems to camp out in a fixed area. It just stands around in the same area waiting for guns and ammo to reappear. They also never go to some areas where there are paths even when they are fighting.I know the paths are there cause I see them in the editor and most are blue. I also have a jumper trigger and I made it visible in game play for testing. The bots just run right through it and never jump. If you have any suggestions please do share.