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Ablation
26th Dec 1999, 12:09 PM
Is there a way to add a spotlight to a rotating brush and have them both rotate?

and for the big question.....

Ok, dm maps are simple...they only contain:
weapons
ammo
playerstart
lights
pathnodes, liftexits etc....for the bots...

what about for AS, can someone break it down?
ya know, the key features.....

btw, merry xxxmas....

Wanderer
27th Dec 1999, 01:01 PM
Read up on Wolf's tutorial on Mover's. Then make an AttachMover and attach a Spotlight to it. Go into the Movement=>RotationRate and use the same settings that you used on the RotatingMover.

AS is essentially the same thing but you now have to deal with a game flow, a possible plot, FortStandards, and just plain getting it to work.

Since I'm getting lazy and can't find my original post on this here's a link to one where someone is making progress on learning. Just follow down the thread.

http://forums.gamedesign.net/forums/showpost.pl?Board=UnrealLE&Number=1651&page=&view=&sb=#Post1651