View Full Version : Oh my God

22nd Dec 1999, 02:51 PM
I'm out of ideas, I can't think of anything to build!!! Ahhhhh!!! What do I do? What do I build? What can I say? I suck!!! I get stumpped 30 minutes after building a level and never finish it. Argh! Someone gimme some sensible suggestions or something. Eh, please. /~unreal/ubb/html/smile.gif


[This message has been edited by Jenkins (edited 12-22-1999).]

22nd Dec 1999, 05:49 PM
How about this: I thought it would be extrememely nice to build a deathmatch level as a large multi-leveled tree house ala DM-Peak transplanted to the World Tree of the Templar(sp?) homeworld in the Hyperian series. Seems high-potential eye candy, but I can't see any way around major poly count problems unless one is a very good texture artist or knows a lot more tricks than I do...

22nd Dec 1999, 11:30 PM
I did a tree top DM map for Alien Legion. It was inspired by the N64 game Turok! /~unreal/ubb/html/smile.gif

It was actually finished, playable and fun (atleast I thought so). I still have around here somewhere, I think.

22nd Dec 1999, 11:39 PM
I think my glory days of mapping are over, if you call nothing glory.


22nd Dec 1999, 11:51 PM
I loved Turok... and the treetop level was great! (Turok's, I dunno what yours is) /~unreal/ubb/html/smile.gif

Maps: http://www.clock.org/~psarris/levels

Sadly, the heavens have opened, and I'm alone, Sweet Charity...

23rd Dec 1999, 04:42 AM
you could try the tree top lev by using custom masks for most of the leaves an ****, and only a few poly's for the branches and trunk, my two cents anyway

23rd Dec 1999, 09:51 AM
Nah, I didn't have any leaves. Kinda wished I did but I didn't have the resources for texturing.

Here's a link to the map. It was never officially released and I'ld try to keep it on the down-low to avoid the rath of Strife.


Man do I love Xoom's unlimited space deal /~unreal/ubb/html/smile.gif

23rd Dec 1999, 08:38 PM
I dont know if you played Hidden and Dangerous? I wonder if anyone built an outdoor map with dense forest ( a Vietnam movie style ) Lots of trees, grass, swamps and stuff. Im not sure about the polly count.
They have something like that in hidden and dangerous

Fuc_k coRny signatures!

23rd Dec 1999, 11:20 PM
You have to pay for that unlimited web space deal??


24th Dec 1999, 02:01 PM
Me thinks you could do like in R6 or most other games. Instead of having individual trees, have textures that look like trees + leaves from a distance.

24th Dec 1999, 08:05 PM
Xoom's free baby! Unlimited for the using. Already uploaded over 100megs one time and no complaints.

As for using masked textures for a tree outline, that's the best idea along the edges or where you want to simulate dense trees. Ah... I know what I'm trying to say but can't say it right. Somebody send me a bunch of masked tree textures with a regular background tree textures so I can make a map to show you guys what I mean.