Mute
23rd Dec 1999, 02:20 PM
Okay, this is frustrating me:
I create a huge room. In that room I hang a transparent tube just floating in air. Everything is fine so far... Now I add a zone portal to each end.
It looks okay, but if I enter the tube the graphics go nuts! It doesn't happen if the tube is opaque, however. I can look down the tube fine and out the openins, but looking through the sides of the tube causes all kinds of chaos. Not a hall of mirrors really, but just 'blocks' of white. Like it can't even render those spots.
As I said, if the tube is opaque, or the zone portals are not in place, everything is fine.
Anybody run across this and know what to do for a fix? I'm wondering if it has anything to do with a zone that is entiredly bordered by transparencies...?
I create a huge room. In that room I hang a transparent tube just floating in air. Everything is fine so far... Now I add a zone portal to each end.
It looks okay, but if I enter the tube the graphics go nuts! It doesn't happen if the tube is opaque, however. I can look down the tube fine and out the openins, but looking through the sides of the tube causes all kinds of chaos. Not a hall of mirrors really, but just 'blocks' of white. Like it can't even render those spots.
As I said, if the tube is opaque, or the zone portals are not in place, everything is fine.
Anybody run across this and know what to do for a fix? I'm wondering if it has anything to do with a zone that is entiredly bordered by transparencies...?