Hello all you good good people
With all the talk of those things we would never do in actual clan competition, and all those things we consider cheating or cheap, I was wondering if someone might think about having some rules in place for these kinds of activities in official clan matches (particularly the high ranking showdowns and cups and championships). Let me explain
First let me define terms by making a couple analogies.
**Outright cheating in the NFL: bringing a knife to the dog pile, using a car instead of your feet, having 18 men on the field instead of 11, using two footballs at once.
**Outright cheating in UT: aimbots, using server admin priveledges to cheat, skin cheats, using extra players, etc.
These things are *ahem* obviously blatantly cheap and completely against the rules of competition
**A penalty in the NFL: offsides, offensive holding, roughing the kicker, interference, etc.
**A penalty in UT:?
What I propose is we have two or three spectating "referees" out there watching clan matches. Obviously they can't catch everything, but neither do NFL officials, do they? Regardless, such things would be discouraged by the mere presence. Penalties of some kind (point losses, penalty boxes, etc.) could be assessed for spawn sniping, piston camping (maybe have a 3 second violation for this, a la the NBA, because just using that as a defense while being chased shouldn't be totally disallowed), using the Redeemer to toss the flag you were carrying all the way to the other base, maybe even "telepunting".
I'm sure you folks can think of many more examples of where rules might help balance the game. What do you think of this idea? I invite you to call it crap. In general, though, and in the future as these games become mainstream and wildly popular, do you think rules beyond the blatant cheats would be beneficial? I'm not talking about having officials watching your average Joe clanmatch next week... But for the big ones, and for the future?
Thanks for any feedback!
Entropica{KS}
With all the talk of those things we would never do in actual clan competition, and all those things we consider cheating or cheap, I was wondering if someone might think about having some rules in place for these kinds of activities in official clan matches (particularly the high ranking showdowns and cups and championships). Let me explain
First let me define terms by making a couple analogies.
**Outright cheating in the NFL: bringing a knife to the dog pile, using a car instead of your feet, having 18 men on the field instead of 11, using two footballs at once.
**Outright cheating in UT: aimbots, using server admin priveledges to cheat, skin cheats, using extra players, etc.
These things are *ahem* obviously blatantly cheap and completely against the rules of competition
**A penalty in the NFL: offsides, offensive holding, roughing the kicker, interference, etc.
**A penalty in UT:?
What I propose is we have two or three spectating "referees" out there watching clan matches. Obviously they can't catch everything, but neither do NFL officials, do they? Regardless, such things would be discouraged by the mere presence. Penalties of some kind (point losses, penalty boxes, etc.) could be assessed for spawn sniping, piston camping (maybe have a 3 second violation for this, a la the NBA, because just using that as a defense while being chased shouldn't be totally disallowed), using the Redeemer to toss the flag you were carrying all the way to the other base, maybe even "telepunting".
I'm sure you folks can think of many more examples of where rules might help balance the game. What do you think of this idea? I invite you to call it crap. In general, though, and in the future as these games become mainstream and wildly popular, do you think rules beyond the blatant cheats would be beneficial? I'm not talking about having officials watching your average Joe clanmatch next week... But for the big ones, and for the future?
Thanks for any feedback!
Entropica{KS}