View Full Version : Changing from Q2/HL editing to UT editing
21st Dec 1999, 10:29 PM
Well, as the subject header implies, I am a level editor who does Q2/HL levels, but I want to shift over to UT. I have found this very hard so far, mainly because of different techniques in design (like the way you go about putting your level together, not things like architecture), and was wondering if any one had any tutorials or ANYTHING to show me the right direction =)
Any help is appreciated...thank you!
21st Dec 1999, 10:52 PM
http://unreal.gamedesign.net - Wolf has put together an article on the move from Q engines level editing to Unreal editing. Also, be sure to check out the excellent tutorials he's got up.
http://www.unrealed.net http://www.unrealized.com http://unreal.epicgames.com
PlanetUnreal (http://www.planetunreal.com) | ModCentral Unreal (http://www.planetunreal.com/modcentral)
21st Dec 1999, 10:53 PM
The best site I found was http://unreal.gamedesign.net. The basic tutorial in there was great and got me really hooked on level building. Have fun.
21st Dec 1999, 11:23 PM
Thanks for the quick replies =)
I have read both tutorials at Wolf's, and many of his other great tutorials; that articles on Q2/Unreal editing really shows you why it's good to edit Unreal /~unreal/ubb/html/wink.gif
I am really looking for something that will help me in...how to do the same things in Unreal as you can in Q2...for instance, I am having trouble with the technique of building an outside area...should I carve out a huge space and fill it up, or are there other ways? Things like that...
Thanks for your help, guys =)
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