View Full Version : Editing weapons in UT?

19th Dec 1999, 08:04 PM
Anyone else think the redeemer in UT isn't as flashy as it should be? I want to edit the graphics of the explosion to be a little more impressive like a nuclear weapon should be, maybe a blinding flash followed by a small mushroom cloud? Can anyone point me in the right direction to go about this? Thanks.

19th Dec 1999, 08:49 PM

Read the scripting info and remember to make it a mutator.