View Full Version : Map Ideas

Lizard Of Oz
14th Dec 1999, 05:43 PM
I have more ideas than I do time or talent. Someboby make these: /~unreal/ubb/html/smile.gif
<UL TYPE=SQUARE><LI>Space Shuttle and Launch Pad
<LI>Ocean research station from the Movie "Deep Blue Sea"
<LI>Artic research station from the movie "The Thing" (John Carpender)
<LI>Football Stadium
<LI>Gilligan's Island
<LI>Myan/Aztec Temple
<LI>Boeing 747 (757, Airbus 3**,whatever) in flight. (hi Yellow5!)
<LI>The Great Pyramids and the Sphinx of Giza.
<LI>St.Basil's Cathedral in the Kermlin of Moscow (search www for pictures)
<LI>Angkor Temples of Cambodia (search www for pictures)
<LI>Col. Kurtz's camp from the movie "Apocalypse Now."
<LI>Missle Silo (Minute-Man, Titan][, etc...)
<LI>Gila Cliff Dwellings of New Mexico (search www for pictures)
<LI>Moon base ala "2001 Space Odyssey" and/or Big Wheel space-station.
<LI>An Under-construction High rise building.

"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

15th Dec 1999, 08:22 AM
I think I have enough editing skills to make a good map but I have never had any idea of what to make. I have been looking everywhere for ideas so thank you for yours. I like the 'Deep blue Sea' , Mayan/Aztec ideas.

15th Dec 1999, 09:16 AM
Those are some pretty good ideas, I'm working on Broadside from Tribes, that will be a nice map, if I could ever get the textures.


Lizard Of Oz
15th Dec 1999, 10:36 AM
..and a few more:

<UL TYPE=SQUARE><LI>Theme Park/Carnaval/Fair. (Roller-coasters, Faris (sp) Wheel, Etc...)
<LI>The Effiel Tower.
<LI>"Deep Space Nine" space-station (exterior?)
<LI>Nuclear Reactor facility.
<LI>Aircraft Carrier
<LI>The Hindenburg Zeppelin in-flight (interior, exterior)
<LI>W.M. Keck Observatory, Mauna Kea, Hawaii. (search www for pics)</UL>

"There is no point in tip-toeing through life to get safely to death."
"Whom ever sacrifices freedom for security get's nor deserves either."

15th Dec 1999, 06:50 PM
You wanna know what scares me? That if done right, all of these ideas are possible.

If not you can go hog wild and make a T&L required map and make it for Q3a /~unreal/ubb/html/smile.gif

15th Dec 1999, 11:16 PM


16th Dec 1999, 02:05 AM
I am actually making an Aircraft Carrier right now. It is to scale and designed after a very high detailed Model I have of one. (there will not be quite as much detail in the level though to save some frame rate)
It is comming along nicely.

16th Dec 1999, 03:31 AM
T&L (transformations and lighting) is a quick way of saying geometry processors.

Read up on them at various hardware sites like Anandtech.

16th Dec 1999, 04:47 PM
how bout
...football stadium
...area 51 with runway
...ellis island with statue of liberty
...graceland! with a picuture of that fat man himself somewhere as an easter egg.


19th Dec 1999, 02:26 AM
Aircraft Carrier eh? That might be nice to see, can't wait. I'm kinda stumpped on ideas though, what should I make?!?! (or try to make)


19th Dec 1999, 03:36 AM
i'm thinking ungodly high poly counts with the eiffel tower..but man that would look cool.

19th Dec 1999, 11:50 AM
how about an atf assault on the branch davidian compound
or, dare i say, cops vs. trenchcoat mafia
at columbine high

i've recently been looking at old d&d maps
for ideas, theres a plethora of goodness in those dusty old pages

off topic:
does anyone have a good technique for caves? i pretty much build a cube, chop off sides w/ deintersect and daisy chain away.
it looks pretty nice but the polys add up quickly.

19th Dec 1999, 12:22 PM
Eifel Tower? Easy just make a bunch of masked textures instead of actually making the peices. Then make invisible collision hulls to act as the girders.

See I told ya. A little ingenuity and the Unreal engine will love ya for it. And you'll get bonus points for actually thinking at Nali City.

19th Dec 1999, 01:21 PM
Hmm... bonus points... I wouldn't count on that /~unreal/ubb/html/wink.gif

19th Dec 1999, 08:35 PM
Ok, so you win bonus points with the players by giving them somewhere familiar to play without making it so that you need a $10,000 workstation on crack to play it /~unreal/ubb/html/smile.gif