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Koobze
18th Dec 1999, 07:44 PM
I'm trying to make a mutator that slows down certain projectiles... like rockets. How would I do this? I've done a search, and all I came up with is using
Pawn(Other).GroundSpeed = Pawn(Other).class.default.GroundSpeed*x
But i don't think that'll work for rockets. Is there some way to do this? And would i just put it in the CheckReplacements function?

Any help would be greatly appreciated

--Koobze

alien8
18th Dec 1999, 08:33 PM
Try the mutators forum over at ModCentral Unreal (http://www.planetunreal.com/modcentral/). There are more people there that would be able to help you out. The direct link to the forum is here (http://dynamic.gamespy.com/~unreal/modcentral/cgi/forumdisplay.cgi?action=topics&forum=Mutators&number=16&DaysPrune=30&LastLogin=).

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alien8
PlanetUnreal (http://www.planetunreal.com) | ModCentral Unreal (http://www.planetunreal.com/modcentral)

Koobze
18th Dec 1999, 09:17 PM
Thanks /~unreal/ubb/html/smile.gif