Wanderer
17th Dec 1999, 02:39 AM
Type in stat fps. The limit is about 150 polys with 100 being preferable.
Now don't start thinking that Q2 and UT polys are the same cause there not. Q2's poly were referring to the actual triangles. UT is referring to shapes other then triangles. Those shapes are then broken up into polys. If you actually want to know those numbers then type in stat hardware when running in D3d.
Now don't start thinking that Q2 and UT polys are the same cause there not. Q2's poly were referring to the actual triangles. UT is referring to shapes other then triangles. Those shapes are then broken up into polys. If you actually want to know those numbers then type in stat hardware when running in D3d.