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Wanderer
17th Dec 1999, 03:35 AM
Ensure that you're importing them into you're own package. Also for voices, 8bit, mono, 22050hz is good (or downsample from 44100hz which provides better 22050hz quality), also PCM has something to do with it. I've got no clue what PCM is so if somebody can inform me on that please do so that I can continue to sound smart /~unreal/ubb/html/wink.gif

Pj
17th Dec 1999, 09:04 AM
Hello everybody

Sometime ago i made a level and I wanted some characters to speak. Therefore, I toke my microphone and saved some words in .wav. But (oh dawn hell!) UnrealEd show me an error message when i imported the sounds.
Anybody knows something else than me ?