Crosshairs for custom XMP weapons

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AlCapowned

Member
Jan 20, 2010
239
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Thanks to VendorX I have a singularity cannon that works decently in XMP. The model and texture both look great, but one of the main problems I have is getting a crosshair to appear. No matter what I set the crosshair property to, the singularity cannon doesn't get a crosshair.

I'd be happy with getting one of the XMP crosshairs, but it would be great if I could import the singularity cannon's crosshair from Unreal 2. Is something like that possible, or are the crosshairs completely controlled by the U2HUD and Crosshairs UI scripts?
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
4,794
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I have about no experience with that, but it might be dependand on the .ui scripts after all. I mean the PID stuff was being done by that, some of the old regulars might tell you how or even the guys who were developing that "new" mod that I played on eq2's server I believe? I don't think it was actually released but they had new vehicles there and stuff like that(including flying a helicopter/dropship) and I believe they used custom crosshairs too.
Sorry that I can't be much of help in this.
 

AlCapowned

Member
Jan 20, 2010
239
15
18
Thanks, I'll take a look at that. I think I'll at least be able to make the SC use one of the regular crosshairs.