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View Full Version : UE2 - UT2kX How to put a path on the map to direct a player


Abbas.abdolmaleki
6th Dec 2011, 12:04 PM
Hello every body

How to put a path (or a set of arrows on
the ground) on the visualization(Map) to direct a player to pass a desired path? using the map editor or reading it directly from a text file. Maybe read a file with a set of points: Path = {(x,y,z,teta,obj)}: and represent them as arrows on the map?
I want to have a function that get Path = {(x,y,z,teta,obj) as an input and represent them as set of arrows on the ground.
It is possible with using unreal script? Or not how to use unreal Editor to do it fast?

P.S. I'm working with Unreal Tournament 2004. It is a scientific project and i have simulated a wheelchair using unreal tournament and now i want to direct handicaps to move the wheelchair manually through the desired direction. But first i need to defined the path on the map for them.

Thanks in advance

IronMonkey
6th Dec 2011, 01:46 PM
Perhaps a dynamic projector?

This example is for a torch but I imagine you could adapt it to project (say) an arrow or similar.

http://wiki.beyondunreal.com/Legacy:Ultimate_FlashLight_2k3