View Full Version : UT FCon: External console for UT servers

2nd Jul 2011, 03:25 PM
FCon is a ServerActor that will enable administrators to log in their server with for instance telnet or putty and have direct access to the server. This allows them to alter stuff in-game or change server settings. It is designed to be very similar to the in-game console but some things are changed to make more sense.
It also has a 'script mode' which makes it easier for scripts to interact with FCon. That way you could make web applications that tap into the server.

You could also use it to communicate to people on the server.
> say I'll play in a few minutes.

Or you could cause a little havoc. Some of my favorites. ;)
> give Loque supershockrifle
> give navigationpoint nalirabbit carrot;set nalirabbit.physics falling
> * 600 give playerstart skaarjwarrior

For more information check the readme file.

I'd say check it out. :D

3rd Jul 2011, 09:48 AM
Holy crap, this sounds like it will be really interesting for server admins! You aughta post it over here (http://www.unrealsp.org/forums/viewforum.php?f=6) since there's a lot of SP/coop server admins who'd probably get a lot of use out of this kind of thing.

3rd Jul 2011, 03:13 PM
Server-side playerview streamcasting? <wishes out loud>

Seriously looks like a neat little mod.

3rd Jul 2011, 07:07 PM
Well unfortunately I don't think that is possible :(, servers appear to have no rendering at all. I tried to let it take screenshots but that didn't work. Maybe some sort of render tool? You could poll the player positions etc with this.
> get playerpawn.location

Waffnuffly, thanks for the heads up! I'll post it there too. :tup: