Matine Objects move via local not world Coords

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TheBlueGnu

New Member
May 28, 2011
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I have a mover object in kismet to which I've attached several interp actors. The objects attached have been rotated in various ways and so their local normals are different to the direction I want them to go. They translate the right distance, but in the wrong direction and I'm not sure why they would do that or how to force them to move in world coordinates.

What should I do?