Wanderer
6th Dec 1999, 02:47 AM
Unit Length Conversions:
· 16 Units is equal to a foot (a foot is a little less than 1/3 a meter)
· 1 Unit is a little under an inch (an inch is 2.54 cm)
Other Info: Thanks to Louis A. Kaplin (aka driftwood - lak193@email.psu.edu) for most of everything below.
· The Player is 6 feet (86 units) tall.
· MeleeRange=50
· GroundSpeed=400
· AirSpeed=400
· AccelRate=2048
· RotationRate=(Pitch=3072,Yaw=65000,Roll=2048)
· UnderWaterTime=20 (secs, presumably)
· BaseEyeHeight=23
· CollisionRadius=17
· CollisionHeight=39
And for the type of light the player gives off:
· LightBrightness=70
· LightHue=40
· LightSaturation=128
· LightRadius=6
This is NOT the official UnrealED Manual!. This is just a temp thing to help out people who need a quick reference when using UnrealED.
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Pulled it from the UnrealEd help file I've got /~unreal/ubb/html/smile.gif
Btw, the player's geometric collision height doesn't change when they duck. Only thing that changes is the shooting height and where they take damage. So you can duck and avoid shots, but you can't duck and crawl under the desk.
· 16 Units is equal to a foot (a foot is a little less than 1/3 a meter)
· 1 Unit is a little under an inch (an inch is 2.54 cm)
Other Info: Thanks to Louis A. Kaplin (aka driftwood - lak193@email.psu.edu) for most of everything below.
· The Player is 6 feet (86 units) tall.
· MeleeRange=50
· GroundSpeed=400
· AirSpeed=400
· AccelRate=2048
· RotationRate=(Pitch=3072,Yaw=65000,Roll=2048)
· UnderWaterTime=20 (secs, presumably)
· BaseEyeHeight=23
· CollisionRadius=17
· CollisionHeight=39
And for the type of light the player gives off:
· LightBrightness=70
· LightHue=40
· LightSaturation=128
· LightRadius=6
This is NOT the official UnrealED Manual!. This is just a temp thing to help out people who need a quick reference when using UnrealED.
----
Pulled it from the UnrealEd help file I've got /~unreal/ubb/html/smile.gif
Btw, the player's geometric collision height doesn't change when they duck. Only thing that changes is the shooting height and where they take damage. So you can duck and avoid shots, but you can't duck and crawl under the desk.