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View Full Version : Player size and stuff...


Wanderer
6th Dec 1999, 02:47 AM
Unit Length Conversions:

16 Units is equal to a foot (a foot is a little less than 1/3 a meter)
1 Unit is a little under an inch (an inch is 2.54 cm)

Other Info: Thanks to Louis A. Kaplin (aka driftwood - lak193@email.psu.edu) for most of everything below.

The Player is 6 feet (86 units) tall.
MeleeRange=50
GroundSpeed=400
AirSpeed=400
AccelRate=2048
RotationRate=(Pitch=3072,Yaw=65000,Roll=2048)
UnderWaterTime=20 (secs, presumably)
BaseEyeHeight=23
CollisionRadius=17
CollisionHeight=39

And for the type of light the player gives off:

LightBrightness=70
LightHue=40
LightSaturation=128
LightRadius=6

This is NOT the official UnrealED Manual!. This is just a temp thing to help out people who need a quick reference when using UnrealED.
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Pulled it from the UnrealEd help file I've got /~unreal/ubb/html/smile.gif

Btw, the player's geometric collision height doesn't change when they duck. Only thing that changes is the shooting height and where they take damage. So you can duck and avoid shots, but you can't duck and crawl under the desk.

ShadowGoose
6th Dec 1999, 01:16 PM
I'm not sure if I missed it somewhere, but is there anywhere I can find the size in units of the player as well as how far they jump, how big they are when they crouch, etc? Thanks in advance.

ShadowGoose
6th Dec 1999, 03:25 PM
Thank you, Wanderer! That is exactly what I was looking for! Happy editing(and fragging /~unreal/ubb/html/smile.gif!) Kinda sux about the ducking though...