UE2 - UT2kX Movable SM that reacts to explosion damage?

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Skeptic

New Member
Feb 1, 2011
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I'm actually mapping for Tribes:Vengeance (yes, a few of us still play it), which runs on a modified UE2.5. I was wondering if it was possible to make a movable staticmesh that responds to explosion damage? I want to make objects that can be knocked around with projectiles.

By the way, T:V is now free to download and play without a key. :)
 

Skeptic

New Member
Feb 1, 2011
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0
Well I've tried making a mover and setting to PHYS_Havok, it will bounce off the buckler which has a scripted knockback effect to it, but not any other kind of weapon will move it. I'm still not sure how to go about adding a kactor in TVed, the context menu option isn't there.

I do know that TVed is very limited in comparison to UnrealEd, but it seems possible.
 
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