UE3 - UDK Level Design Functionality Problem. Help needed.

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Gubmeister125

New Member
Nov 13, 2010
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Hey all,

We are two students studying games design and are currently undergoing our pre-production phase for our final major project, for our 3rd and final year of studies. We are developing it using the UDK and would much appreciate all the help and guidance we could get into understanding some of the functionalities, tools and procedures that the UDK has to offer. Of course, we too will contribute our own knowledge towards forums also.

Here is the current problem we are struggling to solve at the moment;

Imagine a Rubix cube, we need to turn one of the sections of the rubix cube around on a timed basis, so in other words the movement is triggered by a timer. Is this possible to replicate in UDK and if so how?

Thanking you in anticipation.

Grinding4Rupees.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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www.dregsld.com
So really, is it just a simple rotating rectangle? Or are you actually looking to build a rubik's cube? Should it be looping once every x seconds?

Regardless, you will want to learn how to use kismet and matinee. Matinee can make objects interpolate however you want, kismet is the visual scripting tool in the editor with which you set up most of your level logic.
 

Gubmeister125

New Member
Nov 13, 2010
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0
The example was a basic form of what we are trying to achieve. In more detail we plan on building a maze, or rather four to six mazes which sit on a cube (one to each side or obviously 2 blank sides if four). each maze is split like a Rubix cube because as the player wonders the maze pars of it shift and change their layout. This is where we need the Rubix cube like movement on timed bases so that the maze our player is running round shifts in time.
 

Bi()ha2arD

Toxic!
Jun 29, 2009
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phobos.qml.net
I've seen this implemented, but not on a cube. Should be easy enough to do tho. Have some matinee to shift the tiles, then use kismet to update the variables that link to the individual tiles.