how do you canvas.project...
a projectile that has Physics=PHYS_Falling
and terminal velocity?
i want to project on my screen where a projectile is going to land
not from the projectile side cause the projectile has not spawned
i want to project it on vehicle side, a tank
this is how i project on a flying projectile
what do i need to account for gravity and terminal velocity?
a projectile that has Physics=PHYS_Falling
and terminal velocity?
i want to project on my screen where a projectile is going to land
not from the projectile side cause the projectile has not spawned
i want to project it on vehicle side, a tank
this is how i project on a flying projectile
what do i need to account for gravity and terminal velocity?
Code:
GetFireStartLocationAndRotation(SocketLocation, SocketRotation);
RealAimPoint = SocketLocation + Vector(SocketRotation) * vsize(socketlocation-lockedtarget.location);
RealAimPoint = Hud.Canvas.Project(RealAimPoint);
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