View Full Version : Assigning new player skin and texture ?

3rd Dec 1999, 12:20 AM
I created a subclass of TournementFemale which works fine, but I don't know what to assign as her skins default property as. I noticed that TFemale1 and TFemale2 don't
have default skin properties..do I not need one? If I DID want one, how od I know which texture name to use (they seem to have numbers after them in the texture

Can I set the face separate from the body?

Finally, I've added my own FireTexture in my own package, but I try and reference it to load it as:
texture(DynamicLoadObject("MyTextPackage.MyTexture, class'Texture'));

but the texture is not ofund. Do I need to tell it to load the MyMod.utx file somewhere?

Thanks for the help..quite a transition from halflife mod making in c++!


3rd Dec 1999, 02:20 AM
As for the first question im not sure but i think that if you dont have a texture specified in your script then you would have to change the default skin to the one in your package. Check the script for UT characters and there should be some examples of texture naming and such.

About a separate head texture i dont think you can. Unless UT is different than Unreal.
But im pretty sure that a skin is an entire texture by itself.

Finally when you try to load your fire tex you have to mention it in the script of whatever you are doing or that you have that package loaded. But im not sure. SOrry. Hope maybe some of this bull**** helps you out /~unreal/ubb/html/smile.gif

3rd Dec 1999, 02:37 AM
Oops about the separate head texture you CAN do it. Just learned this from Githianki.

3rd Dec 1999, 02:37 AM
UT does allow separate head textures. How it works I don't know. I haven't even loaded up UnrealED for UT yet. Still trying to find time to finish it first.
UT should have tons of examples of how player skins and multiskins work. Just browse the classes and look at .ini files. I know you want specifics but a)I don't have 'em /~unreal/ubb/html/wink.gif and b)digging is the best way to learn if not the easiest.