Can anyone give me the quick rundown on how to programattically add a fractal multi-skin to a player?
How do I instantiate a new Fractal texture?
Also, is it acceptable to simply call player.multiskin[0] = newSkin; or does the skin need to be set using a method.
Finally, with the multiskins, I assume it is layered from 0...multiskin.length with multiskin[0] at the bottom...is this correct?
Thanks!
Onnel
How do I instantiate a new Fractal texture?
Also, is it acceptable to simply call player.multiskin[0] = newSkin; or does the skin need to be set using a method.
Finally, with the multiskins, I assume it is layered from 0...multiskin.length with multiskin[0] at the bottom...is this correct?
Thanks!
Onnel