View Full Version : Overriding Engine.Input from user.ini

2nd Dec 1999, 01:35 AM
How can I programattically override the Engine.Input section in the user.ini file? I want to set different keyboard controls for my mod.

I found the Input class (a subclass of Subsystem), but I cannot edit it from within unrealed, so I don't know what to override.

Any help on how to have my own keybindings defined in my seperate ini file is welcome!


2nd Dec 1999, 01:45 AM
Try finding Bane on the Weapons of Destruction message boards. Find through PU or Mod Central. A lot of very experienced scripters hang out there. Bane, ca, or c0mp1le could all probably tell you exactly what you need to know.