onnel
2nd Dec 1999, 12:35 AM
How can I programattically override the Engine.Input section in the user.ini file? I want to set different keyboard controls for my mod.
I found the Input class (a subclass of Subsystem), but I cannot edit it from within unrealed, so I don't know what to override.
Any help on how to have my own keybindings defined in my seperate ini file is welcome!
Thanks!
Onnel
I found the Input class (a subclass of Subsystem), but I cannot edit it from within unrealed, so I don't know what to override.
Any help on how to have my own keybindings defined in my seperate ini file is welcome!
Thanks!
Onnel