*Fixed!* Sorry folks, I'm sputid and didn't see the tutorial was for UDK, not the UT3 editor.
So, I saw this tutorial on creating a breakable mesh and wanted to try it out:
http://www.hourences.com/book/tutorialsue3fracturemeshes.htm
However, in the mesh editor, I do not see an option for the Fracture Mesh option. The test object I'm using is duplicated from a cooked package and placed into an uncooked package, so I think that may be the problem. I'm not sure, but if that's the case, is there another way to use a UT3 asset as a breakable mesh?
So, I saw this tutorial on creating a breakable mesh and wanted to try it out:
http://www.hourences.com/book/tutorialsue3fracturemeshes.htm
However, in the mesh editor, I do not see an option for the Fracture Mesh option. The test object I'm using is duplicated from a cooked package and placed into an uncooked package, so I think that may be the problem. I'm not sure, but if that's the case, is there another way to use a UT3 asset as a breakable mesh?
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