Once again, I'm trying to pick up on an on-hold project where I'm trying to figure out the script for. Basically, the level starts spawning X amount of enemies. After all of the enemies are killed, X+1 enemies spawn. Basically, its a survive-as-long-as-you-can match, where the number of enemies spawned can potentially be indefinite. Here is the script I have so far:
Right now, its not working exactly as I'd like. There are ways to attach a specified amount of enemies to a death event, but is there a way to do it where that number can change?
Right now, its not working exactly as I'd like. There are ways to attach a specified amount of enemies to a death event, but is there a way to do it where that number can change?