View Full Version : Movers and triggers

29th Nov 1999, 11:00 PM
this is a question about movers in unreal:
is there some way to have a moving brush trigger a "trigger" in Unreal? I have tried many times to get a mover to trigger some event to happen--usually messing with the collision properties of the trigger and mover, but it never works right. I ask because i want a mover to to hit a trigger and trigger an explosion to occur without using many triggers or dispatchers. If anyone can help please reply. --GROSS

29th Nov 1999, 11:42 PM
I don't know if that's possible?
What you could maybe do, if the mover always take the same time to reach that position where the trigger is-
set a dispatcher and time how long it takes for the mover to get there, and just trigger the second trigger after the appropriate time delay...

30th Nov 1999, 03:41 AM
NarkyBarky said it, 1 dispatcher. Should be all you need. Or you could give the Mover an Event and it'll trigger whatever once it stops.