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View Full Version : UE3 - UT3 Bright seems when meshes overlap


vonSkellington
29th Jan 2010, 10:44 AM
Hey!
I have this problem with meshes fading off the further off the camera is from the mesh. Not sure if this is some kind of z-fighting as the model lod's or something with the material. I don't get this if i use BLEND_translucent on the material, but that blendmode seems to have sorting issues and the whole material gets darker.

http://vonskellington.com/mike/blendMasked.jpg

http://vonskellington.com/mike/blendTranslucent.jpg

So. How do i solve this? Is it in the mesh? Can i control this? Is it in the material? If so, can i get rid of these seems with BLEND_Opaque or BLEND_Masked? AND can i control the sorting on BLEND_Translucent?

thanks


/Mike


vonSkellington.com