View Full Version : Too many EDs

23rd Nov 1999, 06:40 PM
First you have UnrealEd. Then you have WoTEd. Now you have DukeEd. What's next? NerfEd? StarTrekEd? WerewolfEd? DeusExEd?

What Epic should do is collaborate with Legend, 3D Realms, etc. to come up with a single retail editor that can be configured to handle all the games that use the Unreal engine. Then with just one single editor you'll be able to handle several different games, which ought to save a lot of HD space and make things so much more compact and convenient. Look at QED3 -- it can handle Quake, Quake II, Hexen II and Half-Life. The old editor WadAuthor can handle Doom, Doom II, Heretic and Hexen. Why not do likewise for UnrealEd?

Epic, please note what I've said!

Yoooouuuu wanna daaaannce?...

23rd Nov 1999, 11:24 PM
I don't think that's going to happen. Each new game that comes out for it is going to have different features added and it doesn't seem to make sense to think that one editor could handle it on, over more than on game. If they added all the features for one game itself, that could work. But I wouldnt think that you could do it the way you are suggesting.


26th Nov 1999, 12:04 AM
really, the editor needs to be in the system folder of the game it is using. Its tied directly with the game.
I have several "*Eds" on my desktop and lets me go to the game I want to edit.
The file isnt that big, and its really the same editor, its very flexible, the differenc emay be with *.dll files that are unique for the game.
But the editor adapts for the game.
I am not sure the editor may ever get out of the beta stage, you'le haveta expect errors,
but thats the world of programming for ya.

28th Nov 1999, 06:30 PM
i talked to Mark Rein in a chat from UT and he said that TIM (Sweeney) wanted to move on past the UnrealED retail edition
thats what Mark told be but it might be wrong