Hai guys!
since I'm on a roll with uscript I figured I'd go all the way and actually finish this project! I'm working on a 4 walled CAVE and am using CaveUT to create an immersive UT2004 experience. I just implemented my own StereoView mod which works like a charm and all that's left now is headtracking and custom input.
When standing in a CAVE you don't want to screw around with a keyboard and mouse. We want to use the Wii Mote. Now there are plenty of Wii Mote mapping tools around there that will do the job just fine, but I'm not interested in any of those. I want to hook up the Wii Mote keys directly into UT2004.
When I check out User.ini I see something like this
I'm wondering where these keypresses are defined so I can add my own to it. I'd like to add the 13 digital buttons of the Wii Mote + nunchuk as well as the 6 analog measurements of the accelerometers.
I'm afraid these are defined in closed code somewhere since I haven't been able to find them yet.
If this isn't possible I'm guessing my only other option would be writing a program that passes on my wiimote input through a TCP connection to my mutator that would somehow make my player move... Is this possible?
What's your thought on this? And have there been people that have added new devices to UT2004 without keyboard mapping?
Thx!
Rene
since I'm on a roll with uscript I figured I'd go all the way and actually finish this project! I'm working on a 4 walled CAVE and am using CaveUT to create an immersive UT2004 experience. I just implemented my own StereoView mod which works like a charm and all that's left now is headtracking and custom input.
When standing in a CAVE you don't want to screw around with a keyboard and mouse. We want to use the Wii Mote. Now there are plenty of Wii Mote mapping tools around there that will do the job just fine, but I'm not interested in any of those. I want to hook up the Wii Mote keys directly into UT2004.
When I check out User.ini I see something like this
Code:
A=StrafeLeft
D=StrafeRight
S=MoveBackward
W=MoveForward
LeftMouse=Fire
MiddleMouse=MoveForward
RightMouse=AltFire
MouseWheelDown=NextWeapon
MouseWheelUp=PrevWeapon
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
I'm wondering where these keypresses are defined so I can add my own to it. I'd like to add the 13 digital buttons of the Wii Mote + nunchuk as well as the 6 analog measurements of the accelerometers.
I'm afraid these are defined in closed code somewhere since I haven't been able to find them yet.
If this isn't possible I'm guessing my only other option would be writing a program that passes on my wiimote input through a TCP connection to my mutator that would somehow make my player move... Is this possible?
What's your thought on this? And have there been people that have added new devices to UT2004 without keyboard mapping?
Thx!
Rene