PDA

View Full Version : UDK Demo - How To Configure The Game? - Help on Perfomance/Controls


Hourences
5th Nov 2009, 11:09 AM
Configuring UDK Demo

We are aware that the settings menu in the The Ball UDK Demo is suboptimal. This is an issue that we will fix later on. The first version of the UDK has very limited back end support for a settings menu so we were greatly limited in what functionality we could offer in the menu. We are very sorry for this.

You can modify all settings through the ini files. Make sure the game is not running, and go to this directory:

C:\UDK\The Ball UDK Demo\UTGame\Config

______________________________________________________________________

Perfomance

Open UTEngine.ini in notepad. And look for the section "[SystemSettings]" - it is pretty far down.

By default the game uses high quality settings. To gain perfomance, set following settings like this:

DynamicShadows=False
AmbientOcclusion=False (major impact - try to turn this off first)
LensFlares=False
FogVolumes=False
DetailMode=0

Changing these will get you the most perfomance. All other settings will only have a minor impact. Alternatively you can also set DynamicLights=False. This will give you another few FPS more, but note that there is a small dark section near the end of the level that relies on a flashlight.

______________________________________________________________________

Controls

By default the game uses these controls:
WASD or Arrows: Walking forward and strafing or driving forward and turning
Control or Spacebar: Jump and skip cutscene
Shift or C: Crouch
Left Mouse Button: Hammers the ball away
Right Mouse Button: Attracts and guides the ball.
E or Enter: Use Vehicle and skip cutscene

Xbox360 gamepad is also supported.

If you would however like to change your keys, in the same directory, open UTInput.ini. Find the section "Engine.PlayerInput" - located at the top.

Find the ones you want to change, for example:

Bindings=(Name="W",Command="GBA_MoveForward")

May become

Bindings=(Name="E",Command="GBA_MoveForward")

Now E will make you walk forward. Don't forget to check for any duplicate bindings. In this case "E" is also used as a "Use" key so you will have to move the "use" key to another key.