View Full Version : Level editing on the beta version: where do i star

19th Nov 1999, 01:22 AM
ive bought unreal and want to make my own kick arse DM levels, but where the hell do i start with NO help files.

is there a manual online somewhere?

PLEEZ help me!

Aridale N. Belmont
19th Nov 1999, 11:34 AM
Check out all the unreal sites you can find and you shouldnt have a problem finding stuff. We can answer any questions you have right here as well. If I could remember http's Id give ya some links to sites to help ya out greatly. The best way to learn though as always is to just try try try and you'll pick it up as you go. One major thing though, if you've mapped for any other game before especially ID/Raven quake-engine games then you'll be *** backwards when it comes to Unreal. You have to forsake all you know about the way things work with that engine to learn Unreals. It may LOOK the same in the editor but its completely backwards. Dont let that intimadate you or anything cause it did me at first. It just takes a lil getting use to. Unreal is true CS if youve ever mapped for a quake engine game one basic rule to remember and not get confused is. If you add in quake you subtract it in Unreal and vise versa. ::nods:: It took me a while to figure that out. Plus you dont need 6 solid brushes to form a room in Unreal you just subtract the shape you want the room to be from the world and its a room. That easy. Once you get the hang of UEd you'll find its SO much easier than any quake-engine game.


19th Nov 1999, 02:07 PM
Skip over to Wolf's site. He has all the tuts you need to get started. http://unreal.gamedesign.net/

19th Nov 1999, 10:05 PM
One thing to do is to start simple and learn your way around. It took me about 2-3 weeks just to learn how to add special brushes...
Remember to take the editor one step at a time, don't get caught up. I've learned everything I know from these forums, Unrealed.net (http://www.unrealed.net) and ,of course, trial and error.