I want to accomplish the following, and I am looking at UTBOt.uc and Actor.uc.
I am a newbie and do not understand where to start. I know I have to create a gametype. I know how to use a mutator to modify Weapons but when it comes to modify more complex behavior I am lost.
Do I start extending Actor class or UTBot class?
Also to initilize vars and spawn several bots do I need to use PostBeginPlay then AddBot()
I tried that and I get the bot but they still have a weapon, however they dont shoot anymore.
How would I have the NPC swarm me..
2. Make AI in deathmatch so that they swarm you. distance they can see you will be very long. (maybe done with AI variables in gametype,game info, deathmatch etc.)
3. Make level allow 100s of players.
4. Make default inventory for non player characters be nothing, and default inventory for player be just impact hammer, or a small gun
5. Make it so that when enemies run into you, they cause damage. (Goal is to make enemeis not use weapons, like zombies).
thanks for arll your help
I am a newbie and do not understand where to start. I know I have to create a gametype. I know how to use a mutator to modify Weapons but when it comes to modify more complex behavior I am lost.
Do I start extending Actor class or UTBot class?
Also to initilize vars and spawn several bots do I need to use PostBeginPlay then AddBot()
I tried that and I get the bot but they still have a weapon, however they dont shoot anymore.
How would I have the NPC swarm me..
2. Make AI in deathmatch so that they swarm you. distance they can see you will be very long. (maybe done with AI variables in gametype,game info, deathmatch etc.)
3. Make level allow 100s of players.
4. Make default inventory for non player characters be nothing, and default inventory for player be just impact hammer, or a small gun
5. Make it so that when enemies run into you, they cause damage. (Goal is to make enemeis not use weapons, like zombies).
thanks for arll your help