View Full Version : UE1 - UT fly/ghost mode though vulnerable?

10th Aug 2009, 12:35 PM
Hi there,
I was whondering if there is a way to "be vulnerable" when in the fly or ghost mode. As in the normal case you are invincible when you are using the fly or ghost cheat.
Every help appreciated, thanks.

10th Aug 2009, 04:52 PM
The "fly" cheat doesn't make you invulnerable, that's something only "god" does. "Ghost" turns off your collision entirely, so neither traces nor projectiles can detect you and thus can't damage you. This also goes for VisibleCollidingActors, since turning off collision removes you from the collision hash VCA uses to find actors.

10th Aug 2009, 05:38 PM
Cheers for the answer mate.
Though how come u still can't shoot someone when they "fly"? I tried it on a lan server with the sniper arena mutator on. The other guy on the server was flying and I couldn't shoot him.

10th Aug 2009, 05:51 PM
Oh wait:

state CheatFlying
ignores SeePlayer, HearNoise, Bump, TakeDamage;

My bad, I guess there's the problem.

10th Aug 2009, 06:01 PM
will removing of "TakeDamage" solve my problem? Thanks again

10th Aug 2009, 06:04 PM
No. This is engine code that mustn't be touched.

10th Aug 2009, 06:06 PM
is there no way of changing ut then to get my desired outcome? (flying without being invulnerable)

12th Aug 2009, 12:15 PM

13th Aug 2009, 03:38 AM
how would you use a custom playerpawn in a server when they don't run it?

there is a much easier solution when you play on a lan and someone is cheating like that. The solution is so basic and natural, all you have to do is go punch him in the face and break his nose so he stops pulling crap like that on you.:eek:

13th Aug 2009, 08:18 AM
the cheat is desired