UE2 - UT2kX New Demo. New Thread.

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Randori

New Member
May 31, 2009
22
0
0
Peterborough, Ontario, Canada
Elevator Mover

EDIT: Removed the file for further testing. Thanks for the feedback.
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  • Five floors.
  • Inner and Outer doors.
  • Outer doors only function when the elevator is on that floor.
  • Traveling trigger moves with the cab. Take it to the top.

Coming Soon
  • Master Trigger selects any floor.
  • Destroyable/Opening roof hatch.
  • Emergency access ladder in shaft.
  • Inner wire grate doors allow projectiles through.
  • Replication ?!? I'm working on it. No promises.
 
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Phoenix_Wing

Official Kantham Stalker
Mar 28, 2008
386
0
0
California
Runtime error D: Theres some issue with the ElevatorDoor9 here, and then some issue about the brush not equaling Null. Strange...
 

Leonardo

Old fart on top the mountain.....
Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3002 MHz with 2047MB RAM
Video: Sapphire RADEON X1600 PRO (6783)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 805011107 FArray <- FArray::Realloc <- 805011107*1 <- UStruct::Serialize <- (Class myLevel.ElevatorDoors9) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ElevatorDoors9) <- LoadObject <- (Class myLevel.ElevatorDoors9 170350==170350/2642111 170315 152) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="D:\Unreal Anthology\UT2004\Maps\ElevatorBasicFunction.ut2").. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
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Got that when I tried to open it up with the editor. But I also got a runtime error when trying to run the map. Is it possible to set maybe 2 weapons and set it up as a DM map so that way when it loads we can host game and select that from the map list itself ? Virtual memory not enough? I have 10 gigs of freespace on that drive. out of 40 so there should be enough.
 
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Randori

New Member
May 31, 2009
22
0
0
Peterborough, Ontario, Canada
Clearly I missed something critical that make it word in the dev environ but not for you folk, so I've taken it down for more testing. I don't want to waste peoples bandwidth with a broken demo. Thanks for the feedback.