I figured I may as well make a thread about this.
What I'm looking to do specifically is to have a volume that will block players (xPawns) but not Monsters (subclasses of xPawn). The standard BlockingVolume class blocking functionality seems to block the specified class and child classes, so this doesn't provide the behavior I'm looking for.
I know I can achieve the effect I'm looking for somewhat by using Rachel's One Way Volume and only adding xPawns but not Monsters to the check. This does achieve the behavior I want, but it seems like constantly resetting the position of players trying to enter the volume is seems like it's a little overkill. Surely there must be some easier way of doing this with Touch perhaps?
What I'm looking to do specifically is to have a volume that will block players (xPawns) but not Monsters (subclasses of xPawn). The standard BlockingVolume class blocking functionality seems to block the specified class and child classes, so this doesn't provide the behavior I'm looking for.
I know I can achieve the effect I'm looking for somewhat by using Rachel's One Way Volume and only adding xPawns but not Monsters to the check. This does achieve the behavior I want, but it seems like constantly resetting the position of players trying to enter the volume is seems like it's a little overkill. Surely there must be some easier way of doing this with Touch perhaps?