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Xen
12th Nov 1999, 07:07 AM
Thanks guys,

I've tried it....it finally worked.

I managed to loop the whole sequence, but there's a bit of staggered change from last Interpolation Point and the 1st one. Do I need to properly aligned them or put some more points close between eash other. Or could it be there's a bit of tweaking somewhere ?

Ahhhh....one more thingy....how do you actually do some cool rotation (i.e instead of just facing in one direction) while in the flybys ?

Thanx again,

Xen

Jenkins
12th Nov 1999, 09:17 AM
For that looping question, I believe if you are going to have it loop, just have the last interpolation point near the first, just like in Unreal.unr.

For your second question, if you want to rotate him when he's flying, go to each interpolation point, and in a different camera angle, selcelt it, hold ctrl, and move it up, down and different angles. Works to a charm. PeAcE...

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Jenkins