UE3 - UT3 Control node for CTF?

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SamKablam

New Member
Dec 8, 2008
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0
0
I am trying to make a CTF map that has a control node that teams can capture, opening new paths for easier capture for them and blocking off other paths for the other team. Right now, I am having difficulty implementing both elements of CTF and the onslaught control node. I put the node into the level, but when the level is built and run, it doesn't appear. Is there a way to put a control node into a CTF map?
 

Bazzwano

Hi, I'm Bryan
Jan 20, 2008
604
0
0
38
New Zealand
you wouldnt even need a WAR node, you could do all this without it. but I dont have the time to explaine. you would do it all in kismet
 

Phoenix_Wing

Official Kantham Stalker
Mar 28, 2008
386
0
0
California
I don't have a lot of experience with Kismet but something like this im guessing:

(Touched - button to capture spot) (capturing mover - Matinee)


Event - Touched -----> Matinee ---------> Find the player who touched it somehow and enable the correct vehicle factory and disable old vehicle factories.
Event - UnTouched ----> Reverse the Matinee

Hope that helps