UE1 - UT Probe functions - Test if enabled/disabled ?

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Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
48
Hi,

Quick question.

If a probe function, is disabled, is there a way to test that it's disabled ? Or is there no point in doing this ?

Basically, what I need to do is enable/disable a Tick() when there's a change of parameters or if some information needs to be written to a log.
 

Wormbo

Administrator
Staff member
Jun 4, 2001
5,913
36
48
Germany
www.koehler-homepage.de
You can't test probe function status. If you need it enabled, enable it. All probe functions are enabled by default. States that ignore certain functions (not only probe functions) will never execute them.
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
38
48
So this would not have any notable side effects ?

Enable( 'Tick' );
Enable( 'Tick' );