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View Full Version : UE3 - UT3 Skydome help?


Miker
11th Feb 2009, 06:19 PM
I'm dabbling around with the Unreal Editor, and I'd like to make a map floating in space, a la the old CTF-Face and say, the Longest Yard from Quake. However, putting in a skydome only results in just a dome, and looking over the edge gives the player the weird visual glitch of repeating textures or whatever. What's the best way to add some kind of "sky-sphere" for the map to reside within? Any help would be appreciated.

evilmrfrank
11th Feb 2009, 07:09 PM
The way your adding the mesh is the correct way. Easiest thing you could do is just duplicate the top part of the dome flip it and move it down so that the bottom is now covered in a sky mesh as well. Other wise if you could make a sky sphere mesh and just do it that way :D

Princess_Die
11th Feb 2009, 07:48 PM
In the UN_Sky package there is a star field sphere: S_UN_Sky_SM_StarSphere01

Miker
12th Feb 2009, 12:59 AM
Awesome, thanks a lot. One more question: how do i make it so that player die if they fall off the map?

cosmix
12th Feb 2009, 02:04 AM
Awesome, thanks a lot. One more question: how do i make it so that player die if they fall off the map?

Maybe this is a new thread for that question but you can define a kill zone level or build a volume with damage.