UE2 - UT2kX Flag attached to moving turret bone?

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JohnnySix

Caffienated Haemoglobin
Apr 6, 2002
406
0
16
England
planetunreal.com
Hi guys- looks like the Palladin uses this, and the code appears to attach it to the the turret attachment - rather than a bone on the turret itself.

I tried the same thing, but the flag stays fixed, and doesn't rotate.

I tried specifying a bone on the actual cannon attachment itself, however this then seems to not be found in-game, and instead, the driver is holding the weapon.

What I can't find under the paladin source is any reference to flag rotation, only the standard flag attach settings under defaults.

Code:
	ObjectiveGetOutDist=1500.0
	bDriverHoldsFlag=false
	FlagOffset=(Z=50.0)
	FlagBone=CannonAttach
	FlagRotation=(Yaw=32768)

Is there something I am missing further up the class tree for flag attachment?