Hi guys- looks like the Palladin uses this, and the code appears to attach it to the the turret attachment - rather than a bone on the turret itself.
I tried the same thing, but the flag stays fixed, and doesn't rotate.
I tried specifying a bone on the actual cannon attachment itself, however this then seems to not be found in-game, and instead, the driver is holding the weapon.
What I can't find under the paladin source is any reference to flag rotation, only the standard flag attach settings under defaults.
Is there something I am missing further up the class tree for flag attachment?
I tried the same thing, but the flag stays fixed, and doesn't rotate.
I tried specifying a bone on the actual cannon attachment itself, however this then seems to not be found in-game, and instead, the driver is holding the weapon.
What I can't find under the paladin source is any reference to flag rotation, only the standard flag attach settings under defaults.
Code:
ObjectiveGetOutDist=1500.0
bDriverHoldsFlag=false
FlagOffset=(Z=50.0)
FlagBone=CannonAttach
FlagRotation=(Yaw=32768)
Is there something I am missing further up the class tree for flag attachment?