UE3 - UT3 Pickup Translation Problem

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Spoonhead

New Member
Feb 18, 2008
21
0
0
Hi, Ive got a cusom pickup working which is subclassed from UTInvulnerability.
I got my own mesh in there for the pickup. Now im not the artist so i was looking for a quick fix for this problem.

The mesh is slightly off on the X or Y axis. this makes it rotate off of the centre of the pickup factory going round in a circle.

I can change the translation on the Z axis in the default properties no problem.
however the Y and X doesnt seem to repond to the properties set.

Does anybody have a clue how to fix this?

I have a feeling that its something to do with the spinner that rotated in the C++ code, just a hunch though.