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Teoma
19th Nov 2008, 07:05 PM
Hi, i have a Question about SkeletalMesh and AnimationMesh, its possible to open AnimationMesh In UnrealEngineRuntime .And how to export SkeletalMesh from ukx .I heard that is a Patch for UnrealEngineRuntime which allows to import Ukx in UnrealEngineRuntime.If who knows something write here

Wormbo
20th Nov 2008, 07:15 AM
It's not possible to export animated meshes. ".UKX" is just another package extension. In theory you could open a UTX file in the StaticMesh browser or a UAX file in the Texture browser without any problems. In fact, the result would be the same as if you loaded it in the "correct" browser for the file type.

Teoma
20th Nov 2008, 10:48 AM
It's not possible to export animated meshes. ".UKX" is just another package extension. In theory you could open a UTX file in the StaticMesh browser or a UAX file in the Texture browser without any problems. In fact, the result would be the same as if you loaded it in the "correct" browser for the file type.

bad for me :(

You know program - Blender ??? this program can import raw files ,i have raw files , that contain animation and skeleton, but l2 raw files are coded . You know any plugin for Blender , to open Correctly l2 raw files , or some decoders

Teoma
23rd Nov 2008, 12:17 PM
bad for me :(

You know program - Blender ??? this program can import raw files ,i have raw files , that contain animation and skeleton, but l2 raw files are coded . You know any plugin for Blender , to open Correctly l2 raw files , or some decoders

I Fiend what i need .Ukx viewer .Wher can i fiend new UnrealEngine Runtime